Task 1
Your challenge for this week!
This week we’re asking you to come up with a game.
The rules?
You can spend as much preliminary thinking and exploring time in Kodo as you wish, but when it comes down to actually building your game, set the clock, and stop when your hour is up!
Now while that might seem easily done, consider how fast time can fly when you’re engaged in this sort of task. You’ll want to have a clear idea of what you want to achieve, and some idea of how to approach it.
It doesn’t matter if your game is unfinished, we want to see them warts and all!
Upload your games to the Planet Kodu Games page, identifying it as a ‘Planet Kodu Course Challenge’. You can access this page after you’ve logged into Planet Kodu by selection ‘Upload Game’ from the menu.
Alternatively, you might decide to upload your course challenge attempt to your own blog or web page. Don’t forget to include a link in the comments section of the Planet Kodu course page so we can find it and comment, or download it for ourselves!
We’d also love to hear how you approached your design, what you felt were the more difficult elements, and how you resolved them.
richard 12:37 pm on March 4, 2010 Permalink | Log in to Reply
Hungry Hungry Kodu by jjabraham can be found at http://planetkodu.com/hungry-hungry-kodu/984
nikwing 5:45 pm on March 5, 2010 Permalink | Log in to Reply
My 1st game: http://planetkodu.com/apple-defencegame-v01/988
Mustard 9:03 pm on March 4, 2010 Permalink | Log in to Reply
Grab it and Run! by Mustard, can be found at http://planetkodu.com/grab-it-and-run/986
Mustard 9:16 pm on March 4, 2010 Permalink | Log in to Reply
The game took me a little longer than an hour, because the environment crashed on two occasions. Thankfully though, on the second occurance i had saved more recently.
On one crash the menu disappeared and I could not even save or quit. On the other occasion it just locked up. I tryed to account for redoing, and still have my “net time” under an hour.
The biggest thing I had to overcome was the lack of an “and” statement of sorts. ie. If the bad robot saw the hero bot, AND he was on a certain type of land, do… this, but otherwise, do something else.
)
This REALLY limits the possibilities and complexities, which i can see as both good AND bad (I made a funny
I dunno, maybe i just haven’t found it yet, but it seemed very restricting at the outset.
Other than that the only real issues i had were small things like trying to make sure the robots patrolled and hunted correctly.
I was also perplexed on how to create “safe” zones that the evil robots could not enter, based on the land type, and had to settle by stunning them. The was not what I really wanted, but it works. I would really like it if you could have objects sense terrain types more than just what you are currently standing on. So you could create programs to “seek out” different land types. Again maybe you can… i just havn’t figured it out yet.
It also took me a minute to figure out that you could not give objects to some things (ie. buildings) which made me change the game, early on, to feeding a child robot coins, rather than collecting coins at home, which I had initially wanted, as well.
Beyond that, I made a funny boo-boo, when the clock ended my time, as i realized that I had placed 11 coins but only required the user to pick up 10 to win.
Oh well.
Fun stuff, can’t wait to play around with it more, and also what you guys have in store for us to learn.
Mustard 2:54 pm on March 5, 2010 Permalink | Log in to Reply
Edit: Funnier boo-boo, i uploaded a test version where you only need 2 coins to win. Silly me.
corrie 6:22 am on March 5, 2010 Permalink | Log in to Reply
Fish3 isn’t a game so much as an exploration of flocking, spawning, and predator avoidance.
richard 10:36 am on March 7, 2010 Permalink | Log in to Reply
Finally made a game this week. It is a platform game, very simple as I was trying to keep to the one hour time limit.
http://planetkodu.com/platform-cycle-multi-level/990
devra29 12:46 pm on March 8, 2010 Permalink | Log in to Reply
Finally made something. It’s not really a game, but I learned how to do several tasks. I went over the one hour time limit, but it still has a long way to go. http://planetkodu.com/disappearing-trees-v03/992