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	<title>Comments on: Task 1</title>
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	<link>http://planetkodu.com/course/2010/03/01/task-1/</link>
	<description>An open online course starting in March 2010</description>
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		<title>By: devra29</title>
		<link>http://planetkodu.com/course/2010/03/01/task-1/comment-page-1/#comment-90</link>
		<dc:creator>devra29</dc:creator>
		<pubDate>Mon, 08 Mar 2010 02:46:21 +0000</pubDate>
		<guid isPermaLink="false">http://planetkodu.com/course/?p=113#comment-90</guid>
		<description>Finally made something.  It&#039;s not really a game, but I learned how to do several tasks.  I went over the one hour time limit, but it still has a long way to go. http://planetkodu.com/disappearing-trees-v03/992</description>
		<content:encoded><![CDATA[<p>Finally made something.  It&#8217;s not really a game, but I learned how to do several tasks.  I went over the one hour time limit, but it still has a long way to go. <a href="http://planetkodu.com/disappearing-trees-v03/992" rel="nofollow">http://planetkodu.com/disappearing-trees-v03/992</a></p>
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		<title>By: richard</title>
		<link>http://planetkodu.com/course/2010/03/01/task-1/comment-page-1/#comment-81</link>
		<dc:creator>richard</dc:creator>
		<pubDate>Sun, 07 Mar 2010 00:36:52 +0000</pubDate>
		<guid isPermaLink="false">http://planetkodu.com/course/?p=113#comment-81</guid>
		<description>Finally made a game this week. It is a platform game, very simple as I was trying to keep to the one hour time limit.

http://planetkodu.com/platform-cycle-multi-level/990</description>
		<content:encoded><![CDATA[<p>Finally made a game this week. It is a platform game, very simple as I was trying to keep to the one hour time limit.</p>
<p><a href="http://planetkodu.com/platform-cycle-multi-level/990" rel="nofollow">http://planetkodu.com/platform-cycle-multi-level/990</a></p>
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		<title>By: nikwing</title>
		<link>http://planetkodu.com/course/2010/03/01/task-1/comment-page-1/#comment-78</link>
		<dc:creator>nikwing</dc:creator>
		<pubDate>Fri, 05 Mar 2010 07:45:29 +0000</pubDate>
		<guid isPermaLink="false">http://planetkodu.com/course/?p=113#comment-78</guid>
		<description>My 1st game: http://planetkodu.com/apple-defencegame-v01/988</description>
		<content:encoded><![CDATA[<p>My 1st game: <a href="http://planetkodu.com/apple-defencegame-v01/988" rel="nofollow">http://planetkodu.com/apple-defencegame-v01/988</a></p>
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		<title>By: Mustard</title>
		<link>http://planetkodu.com/course/2010/03/01/task-1/comment-page-1/#comment-77</link>
		<dc:creator>Mustard</dc:creator>
		<pubDate>Fri, 05 Mar 2010 04:54:46 +0000</pubDate>
		<guid isPermaLink="false">http://planetkodu.com/course/?p=113#comment-77</guid>
		<description>Edit: Funnier boo-boo, i uploaded a test version where you only need 2 coins to win. Silly me.</description>
		<content:encoded><![CDATA[<p>Edit: Funnier boo-boo, i uploaded a test version where you only need 2 coins to win. Silly me.</p>
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		<title>By: corrie</title>
		<link>http://planetkodu.com/course/2010/03/01/task-1/comment-page-1/#comment-72</link>
		<dc:creator>corrie</dc:creator>
		<pubDate>Thu, 04 Mar 2010 20:22:22 +0000</pubDate>
		<guid isPermaLink="false">http://planetkodu.com/course/?p=113#comment-72</guid>
		<description>Fish3 isn&#039;t a game so much as an exploration of flocking, spawning, and predator avoidance.</description>
		<content:encoded><![CDATA[<p>Fish3 isn&#8217;t a game so much as an exploration of flocking, spawning, and predator avoidance.</p>
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		<title>By: Mustard</title>
		<link>http://planetkodu.com/course/2010/03/01/task-1/comment-page-1/#comment-69</link>
		<dc:creator>Mustard</dc:creator>
		<pubDate>Thu, 04 Mar 2010 11:16:36 +0000</pubDate>
		<guid isPermaLink="false">http://planetkodu.com/course/?p=113#comment-69</guid>
		<description>The game took me a little longer than an hour, because the environment crashed on two occasions. Thankfully though, on the second occurance i had saved more recently.
On one crash the menu disappeared and I could not even save or quit. On the other occasion it just locked up. I tryed to account for redoing, and still have my &quot;net time&quot; under an hour.

The biggest thing I had to overcome was the lack of an &quot;and&quot; statement of sorts. ie. If the bad robot saw the hero bot, AND he was on a certain type of land, do... this, but otherwise, do something else.
This REALLY limits the possibilities and complexities, which i can see as both good AND bad (I made a funny :P)
I dunno, maybe i just haven&#039;t found it yet, but it seemed very restricting at the outset.

Other than that the only real issues i had were small things like trying to make sure the robots patrolled and hunted correctly.
I was also perplexed on how to create &quot;safe&quot; zones that the evil robots could not enter, based on the land type, and had to settle by stunning them. The was not what I really wanted, but it works. I would really like it if you could have objects sense terrain types more than just what you are currently standing on. So you could create programs to &quot;seek out&quot; different land types. Again maybe you can... i just havn&#039;t figured it out yet.

It also took me a minute to figure out that you could not give objects to some things (ie. buildings) which made me change the game, early on, to feeding a child robot coins, rather than collecting coins at home, which I had initially wanted, as well.

Beyond that, I made a funny boo-boo, when the clock ended my time, as i realized that I had placed 11 coins but only required the user to pick up 10 to win.
Oh well. 

Fun stuff, can&#039;t wait to play around with it more, and also what you guys have in store for us to learn.</description>
		<content:encoded><![CDATA[<p>The game took me a little longer than an hour, because the environment crashed on two occasions. Thankfully though, on the second occurance i had saved more recently.<br />
On one crash the menu disappeared and I could not even save or quit. On the other occasion it just locked up. I tryed to account for redoing, and still have my &#8220;net time&#8221; under an hour.</p>
<p>The biggest thing I had to overcome was the lack of an &#8220;and&#8221; statement of sorts. ie. If the bad robot saw the hero bot, AND he was on a certain type of land, do&#8230; this, but otherwise, do something else.<br />
This REALLY limits the possibilities and complexities, which i can see as both good AND bad (I made a funny <img src='http://planetkodu.com/course/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> )<br />
I dunno, maybe i just haven&#8217;t found it yet, but it seemed very restricting at the outset.</p>
<p>Other than that the only real issues i had were small things like trying to make sure the robots patrolled and hunted correctly.<br />
I was also perplexed on how to create &#8220;safe&#8221; zones that the evil robots could not enter, based on the land type, and had to settle by stunning them. The was not what I really wanted, but it works. I would really like it if you could have objects sense terrain types more than just what you are currently standing on. So you could create programs to &#8220;seek out&#8221; different land types. Again maybe you can&#8230; i just havn&#8217;t figured it out yet.</p>
<p>It also took me a minute to figure out that you could not give objects to some things (ie. buildings) which made me change the game, early on, to feeding a child robot coins, rather than collecting coins at home, which I had initially wanted, as well.</p>
<p>Beyond that, I made a funny boo-boo, when the clock ended my time, as i realized that I had placed 11 coins but only required the user to pick up 10 to win.<br />
Oh well. </p>
<p>Fun stuff, can&#8217;t wait to play around with it more, and also what you guys have in store for us to learn.</p>
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		<title>By: Mustard</title>
		<link>http://planetkodu.com/course/2010/03/01/task-1/comment-page-1/#comment-68</link>
		<dc:creator>Mustard</dc:creator>
		<pubDate>Thu, 04 Mar 2010 11:03:38 +0000</pubDate>
		<guid isPermaLink="false">http://planetkodu.com/course/?p=113#comment-68</guid>
		<description>Grab it and Run! by Mustard, can be found at http://planetkodu.com/grab-it-and-run/986</description>
		<content:encoded><![CDATA[<p>Grab it and Run! by Mustard, can be found at <a href="http://planetkodu.com/grab-it-and-run/986" rel="nofollow">http://planetkodu.com/grab-it-and-run/986</a></p>
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	<item>
		<title>By: richard</title>
		<link>http://planetkodu.com/course/2010/03/01/task-1/comment-page-1/#comment-59</link>
		<dc:creator>richard</dc:creator>
		<pubDate>Thu, 04 Mar 2010 02:37:34 +0000</pubDate>
		<guid isPermaLink="false">http://planetkodu.com/course/?p=113#comment-59</guid>
		<description>Hungry Hungry Kodu by jjabraham can be found at http://planetkodu.com/hungry-hungry-kodu/984</description>
		<content:encoded><![CDATA[<p>Hungry Hungry Kodu by jjabraham can be found at <a href="http://planetkodu.com/hungry-hungry-kodu/984" rel="nofollow">http://planetkodu.com/hungry-hungry-kodu/984</a></p>
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